If you don’t have videos of your own to work with, you can download these Path To Adventure Video Assets and follow along. You’ve watched all of your footage, and you know which takes you like, but what should you drop in first? This will change depending on the format of your show, but generally I like to start by laying down a wide shot, then cutting in close ups as they are needed. One of the most exciting and intimidating parts of editing is making the first cut. Today we’ll focus on making an assembly edit, so we can quickly get results as we get comfortable with the Lightworks toolset. Your edit is then further refined as a rough cut, then a fine cut, and finally a lock cut. The first edit, known as an assembly edit, is a rough assemblage of scenes and best takes with no music or effects added. My approach may be much different than your approach, but generally your edit will need to go through multiple phases before it is considered complete. While there is a general process to editing, there are no hard and fast rules. First, set the frame rate of the source material second, specify the timecode the input shall be shifted by and third, set the shift's direction.Now that you know how to set up a Lightworks project and have mastered importing video, JKL playback, and setting cue points, it’s time to get serious about editing. In "Shift" mode, you can shift a list of timecodes or frame counts by a certain timecode amount. Bulk TC will then calculate and show the durations as a list of timecodes. After that, paste or type a second list of end timecodes or frame rates. In the beginning, set the frame rate of the source material and then paste or type a list of start timecodes or frame rates. In "Duration" mode, you can calculate the duration between multiple timecode or frame count pairs. All result values with decimal places are rounded to 3 decimal points. Convert the frame count into the target result type under consideration of its chosen result frame rate. Extract the frame count from the input timecode if not given as frames. The conversion calculation for each line always works like the following. Bulk TC will calculate a list of results with the target result type and chosen frame rate. It has 5 result types to choose from: "timecode" (default), "frames," "time (ms)," "speed (%)," and "seconds." After setting the frame rate, enter or paste a list of timecodes or frame counts. To do this, choose the source material frame rate, result frame rate, and result type. In "Conversion" mode, you can convert a bunch of timecodes or frame counts. It also has a logger that can save calculation inputs and outputs and allows multiple runs to be logged. Negative timecodes are not allowed when subtracting. Choose the source material frame rate and set it to add or subtract the timecodes. In "Calculation" mode, you can add or subtract a list of timecodes. All other frame rates use non-drop-frame (NDF) timecodes. The frame rate options marked with "DF" use drop-frame timecodes. It has 4 modes: "Calculation," "Conversion," "Duration," and "Shift." It works with SMPTE timecodes or simple frame counts. Bulk TC is a tool that can perform various operations on timecodes or frame counts.
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